
SmartSquares Screen Shots
Here's a look at SmartSquares in action:

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The picture to the left shows what the game looks like when first
displayed. While the picture shows the names "Kallie" and "Ellie"
displayed on the screen, the actual names of the players are requested when the game
starts and then displayed here.
Below the players names you see a grid of square buttons. The number of buttons in this
grid can be customized anywhere from 2 rows of 2 buttons-each (2 x 2) for a total of 4
buttons to 8 rows of 8 buttons-each for a total of 64 buttons.
Also notice that each button in the picture has a capital letter on it. You can customize
the game to either display a letter, a number or nothing at all.
Under the buttons are pairs of images. The goal is to locate the image pairs.
Doing so adds the image to your collection.
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This picture shows the game in progress. Both players have
captured some of the pictures and those buttons have been removed from the game, exposing
some of the hidden picture behind the buttons. Note that the number of
pictures collected by each player is displayed next to the player's name in parentheses. |

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In the following picture the game is over. All 12 picture-pairs
have been found. Note that Player #2 has found 10 picture pairs (i.e.,
the 10 in parentheses, to the left of Player #2), but only 8 pictures are displayed. Since
only 8 pictures can be displayed at a time for any player special buttons are displayed
any time a player has collected more than 8 picture-pairs. These special buttons appear
above or below the list of pictures as necessary, and allow each player to
"scroll" through their collection of pictures.
The hidden picture which is displayed completely at the end of the game can be
printed (and then colored) by choosing "Print Background" from the
"Play" menu (or by Right-Clicking on the Background Picture and selecting
"Print Background"). |
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The "Themes" tab is used to "package" a set of
options and assign a name to the package. This makes it easy to recreate a configuration
anytime you want. The package, called a "Theme", is made up of:
- the set of images that will be used,
- the number of squares that make up the game board,
- whether a background picture will be placed behind the squares,
- whether labels should be places on the squares and whether they should be
letters or numbers,
- whether the sounds for each image should be played when that image is displayed,
- whether the sounds associated with getting a match and not getting a match
should be played, and
- whether the sounds associated with the game being over should be played.
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The "General" tab controls items that are used
regardless of the Theme that you've selected. The kinds of things that are considered to
be "general" are:
- the player's names,
- the colors that should be used to paint the window background and the face of
the squares,
- whether you'd like to announce each player's turn,
- whether you'd like to announce the winner of the game, and
- length of time that the second image should be displayed under normal play and
when playing against the clock.
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