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SmartSquares Screen Shots

Here's a look at SmartSquares in action:

start.jpg (25867 bytes)

The picture to the left shows what the game looks like when first displayed. While the picture shows the names "Kallie" and "Ellie" displayed on the screen, the actual names of the players are requested when the game starts and then displayed here.


Below the players names you see a grid of square buttons. The number of buttons in this grid can be customized anywhere from 2 rows of 2 buttons-each (2 x 2) for a total of 4 buttons to 8 rows of 8 buttons-each for a total of 64 buttons.

Also notice that each button in the picture has a capital letter on it. You can customize the game to either display a letter, a number or nothing at all.

Under the buttons are pairs of images.  The goal is to locate the image pairs.   Doing so adds the image to your collection.

in_progress.jpg (36524 bytes)

This picture shows the game in progress. Both players have captured some of the pictures and those buttons have been removed from the game, exposing some of the hidden picture behind the buttons.

Note that the number of pictures collected by each player is displayed next to the player's name in parentheses.

over.jpg (43929 bytes)

In the following picture the game is over. All 12 picture-pairs have been found.

Note that Player #2 has found 10 picture pairs (i.e., the 10 in parentheses, to the left of Player #2), but only 8 pictures are displayed. Since only 8 pictures can be displayed at a time for any player special buttons are displayed any time a player has collected more than 8 picture-pairs. These special buttons appear above or below the list of pictures as necessary, and allow each player to "scroll" through their collection of pictures.

The hidden picture which is displayed completely at the end of the game can be printed (and then colored) by choosing "Print Background" from the "Play" menu (or by Right-Clicking on the Background Picture and selecting "Print Background").

themes.jpg (23269 bytes) The "Themes" tab is used to "package" a set of options and assign a name to the package. This makes it easy to recreate a configuration anytime you want. The package, called a "Theme", is made up of:
  1. the set of images that will be used,
  2. the number of squares that make up the game board,
  3. whether a background picture will be placed behind the squares,
  4. whether labels should be places on the squares and whether they should be letters or numbers,
  5. whether the sounds for each image should be played when that image is displayed,
  6. whether the sounds associated with getting a match and not getting a match should be played, and
  7. whether the sounds associated with the game being over should be played.
general.jpg (25823 bytes) The "General" tab controls items that are used regardless of the Theme that you've selected. The kinds of things that are considered to be "general" are:
  1. the player's names,
  2. the colors that should be used to paint the window background and the face of the squares,
  3. whether you'd like to announce each player's turn,
  4. whether you'd like to announce the winner of the game, and
  5. length of time that the second image should be displayed under normal play and when playing against the clock.